Sapphire ATI Radeon HD 4850 X2 2GB

Written by Tim Smalley

January 23, 2009 | 09:20

Tags: #2gb #4850 #analysis #board #card #design #drivers #evaluation #gddr3 #hd #performance #r700 #radeon #review #rv770 #x2

Companies: #amd #ati #sapphire #test

S.T.A.L.K.E.R.: Clear Sky

Publisher: Deep Silver

S.T.A.L.K.E.R.: Clear Sky is the prequel to GSC Game World's sleeper hit S.T.A.L.K.E.R.: Shadow of Chernobyl and was unfortunately released in a bizarrely unfinished state and it's taken some time for the game to reach the levels of stability that we expect from a game. However, with the new 1.5.07 patch, Clear Sky runs great and as you would expect it to.

Clear Sky uses a heavily tweaked version of the X-Ray engine, which debuted with Shadow of Chernobyl and was updated to support several new graphical effects using DirectX 10 (and later DirectX 10.1 through the 1.5.06 patch). The improvements include enhanced visual effects like 'God Rays', wet surfaces, volumetric light and smoke, depth of field blurring, and screen space ambient occlusion lighting as well as better textures.

We used a custom timedemo for our testing, which incorporates many of the advanced effects introduced with DirectX 10 – we also enabled DirectX 10.1 on the Radeons. However, due to the intensity of engine, we have set the in game details to "High" instead of "Maximum" and have left anti-aliasing disabled for the time being.

Sapphire ATI Radeon HD 4850 X2 2GB S.T.A.L.K.E.R.: Clear Sky Sapphire ATI Radeon HD 4850 X2 2GB S.T.A.L.K.E.R.: Clear Sky Sapphire ATI Radeon HD 4850 X2 2GB S.T.A.L.K.E.R.: Clear Sky

S.T.A.L.K.E.R.: Clear Sky

1,680 x 1,050 0xAA 16xAF, DirectX 10/10.1, High Detail

  • Nvidia GeForce GTX 280 1GB SLI
  • Nvidia GeForce GTX 295 1,792MB
  • ATI Radeon HD 4870 1GB CrossFire
  • ATI Radeon HD 4870 X2 2GB
  • Nvidia GeForce GTX 260-216 896MB SLI
  • Sapphire ATI Radeon HD 4850 X2 2GB
  • Nvidia GeForce GTX 285 1GB
  • Nvidia GeForce GTX 280 1GB
  • ATI Radeon HD 4870 1GB
  • Nvidia GeForce GTX 260-216 896MB
  • ATI Radeon HD 4870 512MB
    • 60.5
    • 44.0
    • 57.6
    • 36.0
    • 55.8
    • 35.0
    • 55.5
    • 36.0
    • 52.3
    • 30.0
    • 47.4
    • 32.0
    • 37.4
    • 27.0
    • 34.0
    • 24.0
    • 30.0
    • 23.0
    • 29.5
    • 22.0
    • 27.8
    • 21.0
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

S.T.A.L.K.E.R.: Clear Sky

1,920 x 1,200 0xAA 16xAF, DirectX 10/10.1, High Detail

  • Nvidia GeForce GTX 280 1GB SLI
  • ATI Radeon HD 4870 1GB CrossFire
  • ATI Radeon HD 4870 X2 2GB
  • Nvidia GeForce GTX 295 1,792MB
  • Nvidia GeForce GTX 260-216 896MB SLI
  • Sapphire ATI Radeon HD 4850 X2 2GB
  • Nvidia GeForce GTX 285 1GB
  • Nvidia GeForce GTX 280 1GB
  • ATI Radeon HD 4870 1GB
  • Nvidia GeForce GTX 260-216 896MB
  • ATI Radeon HD 4870 512MB
    • 54.0
    • 34.0
    • 52.5
    • 33.0
    • 51.6
    • 33.0
    • 49.0
    • 28.0
    • 46.8
    • 26.0
    • 44.0
    • 28.0
    • 31.6
    • 21.0
    • 30.5
    • 20.0
    • 28.2
    • 20.0
    • 26.4
    • 19.0
    • 25.4
    • 20.0
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

S.T.A.L.K.E.R.: Clear Sky

2,560 x 1,600 0xAA 16xAF, DirectX 10/10.1, High Detail

  • Nvidia GeForce GTX 280 1GB SLI
  • ATI Radeon HD 4870 X2 2GB
  • ATI Radeon HD 4870 1GB CrossFire
  • Nvidia GeForce GTX 295 1,792MB
  • Nvidia GeForce GTX 260-216 896MB SLI
  • Sapphire ATI Radeon HD 4850 X2 2GB
  • Nvidia GeForce GTX 285 1GB
  • Nvidia GeForce GTX 280 1GB
  • ATI Radeon HD 4870 1GB
  • Nvidia GeForce GTX 260-216 896MB
  • ATI Radeon HD 4870 512MB
    • 33.8
    • 26.0
    • 33.1
    • 24.0
    • 32.4
    • 20.0
    • 32.4
    • 23.0
    • 28.5
    • 17.0
    • 27.1
    • 20.0
    • 20.2
    • 16.0
    • 19.3
    • 14.0
    • 17.6
    • 14.0
    • 15.9
    • 12.0
    • 15.2
    • 12.0
0
5
10
15
20
25
30
35
Frames Per Second
  • Average
  • Minimum

Following a couple of disappointing experiences in Crysis and Call of Duty: World at War, the Sapphire Radeon HD 4850 X2 is back singing a much more positive song in S.T.A.L.K.E.R.: Clear Sky. There's a frankly massive gulf in performance between the 4850 X2 and Nvidia's GeForce GTX 285 - at 1,680 x 1,050 0xAA 16xAF, the gap is almost 27 percent and it increases to 39 percent at 1,920 x 1,200. At 2,560 x 1,600, neither delivers a playable frame rate so the performance difference is essentially negligible unless you start lowering quality settings and, for the sake of completeness, the gap is a healthy 34 percent in favour of the 4850 X2 at this setting.
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